Even on the easiest AI setting, your opponents are a competitive bunch, which can make for some thrilling starts to races, but the flip side is that they're not bashful about trying to find a way past you-even if that means forcing you off the track. Unfortunately, adding more stars to your tally isn't the only reason you're going to be repeating events in Career mode. These objectives are a neat feature because they encourage you to focus on different aspects of your race craft, and it's great that you can return to events to try for any stars that you missed. The bonus objectives are varied and include stuff like mastering every corner, performing a clean lap, reaching a certain speed, or spinning out a number of opponents. ![]() You earn one to three stars for a finish on the podium, and typically there are two extra stars available for reaching experience point milestones (earned through acts of "precision" or "aggression"), plus one for completing a bonus objective. That's because you progress through Career mode by earning stars, and because the number of stars you're awarded at the end of each race isn't just based on where you finish. No chance of earning a star for a clean lap on this one then. In fact, if you're winning races and completing bonus objectives along the way, you can unlock both tier 4 and the World Tour before you've even finished everything in tier 2. Oddly, you need to complete only a fraction of the events available to you in order to unlock the World Tour. You start out as a tier 1 driver with a tier 1 car, and as you progress you move into tiers 2 through 4 before unlocking the anticlimactic 10-race World Tour, which marks the pinnacle of your career. The Career mode amounts to little more than 150-plus of these events, set up as themed competitions between cars of certain classes or from certain countries and then arranged into a tier system that matches the one used for cars. Quick Race lets you set up races, time attack contests, and drifting events on any of 36 different courses with variables that include car class restrictions, the number of opponents and laps, and the time of day. When playing solo, your only options are Quick Race and Career mode. It's an awkward middle ground that you might never feel comfortable with. But, like an arcade racer, Shift rewards you for sliding around corners, for "trading paint" with opponents, and even for forcing those same opponents into a spin or off the track. Like a simulation game, Shift encourages you to brake early for corners, punishes you for straying too far from the racing line, and, at least by default, presents you with a steering setup that's extremely sensitive. Your performance on this lap determines your default difficulty level and handling model, and it's appropriately named the "Trial of Fire." There are no opponents to worry about, but getting a handle on Shift's controls can be a challenge on their own. Now Playing: Need for Speed: Shift Video Reviewĭepending on what kind of racing game you usually play, being thrust into the driver's seat for a flying lap at the start of Shift's Career mode might go well, or very badly. Especially the diversity in designing many different models as well as racing tracks, helping players to experience a dramatic and realistic racing game.By clicking 'enter', you agree to GameSpot's The game has not only been well received by fans of the series but also has been praised by critics for its realistic and beautiful graphics, many attractive features. “Need for Speed SHIFT” takes players to many different car races and is modeled from the real world, giving players the feeling of adventurous and lively driving on famous supercar brands in the world. ![]() “Need for Speed: Shift” is considered a combination of authentic racing experience with real physics, perfect racing cars to every detail and the variety of racing tracks. It is considered the best version in the “Need for Speed” series when EA game company wants to focus on simulation racing rather than arcade racing of the previous versions. The game was developed by Slightly Mad Studios in conjunction with EA Bright Light and was published by EA on various platforms. “Need for Speed: Shift” is the top racing simulation game in the “Need for Speed” series of top EA game.
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